必杀技
Leap into the sky with a devastating uppercut. Useful as an anti-air attack or as a way to end combos.
Evaluation
Ken's Special Move "[Quick Dash] Shoryuken". Detailed notes to be added.
How to Use
Notes on how Ken uses [Quick Dash] Shoryuken — combo routes, pressure, pokes — to be added.
How to Counter
The Shoryuken used as a target-combo ender.
Recommended counters
- After KK → 623P hits
- Quick-rise prevents Ken from walking in for a shimmy
- Rather than defaulting to back-rise out of habit, quick-rise and threaten with an invincible reversal or a fast throw-tech to put risk on Ken

![[Quick Dash] Shoryuken](https://content.dood.gg/street-fighter-6/glossary/content/ken/KK→623P/401.gif)